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This project is a collection of gameplay mechanics designed for a spaceship shooter game. It features a powerup system with a variety of offensive and defensive abilities. Heavy inspiration for the theme of the project comes from the Sci-Fi scene, namely shows like Star Trek and games like Elite: Dangerous, which I am a huge fan of.

Mechanics developed for this project are appropriately encapsulated and all code follows object-oriented programming principles. The project has been made in Unreal Engine 4, and all mechanics are programmed in C++. Gameplay mechanics are designed to interact and work with each other providing emergent gameplay. Among features developed are:

  • Movement System
    • The player's ship moves at a set velocity, which can be increased and decreased.
    • Steering is limited to the ship's turn rate which can be modified to simulate different ship size
  • Weapons Targeting System
    • Weapons have a limited range
    • Automatic targeting and lock on the nearest enemy within range
  • Powerups
    • Phaser Cannon
    • Phaser Beam
    • Torpedo Launcher
    • Boost
    • Decoy Clone
    • Cloaking

The report document dives into further detail on gameplay mechanics, how they work and interact, and how they were programmed.

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Source Code 32 kB
Report 483 kB

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