DirectX Shaders
A downloadable project for Windows
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This project features a simple scene made in SFML demonstrating implementation of DirectX shader techniques :
- Vertex Manipulation
- All geometry has correct texturing, lighting and normal calculation
- All geometry casts and recieves shadows correctly
- Terrain generation using a heighmap image
- Realtime water mesh generation using a sine wave
- Multiple water type presets
- Uses time, aplitude, frequency and speed variables
- Post processing technique
- Motion blur
- Depth-based
- Uses a velocity vector and distance variables
- Motion blur
- Lighting
- Multiple light source types implemented (directional, point, spot)
- Use of light buffers and depth pass
- Shadows
- Correct light calculations for multiple light sources
- Multiple lightmaps constructing a "cube" for point light
- All geometry casts and recieves shadows appropriately
- Correct light calculations for multiple light sources
- Intergration with IMGuI for full control of all scene parameters
Download
Download NowName your own price
Click download now to get access to the following files:
Executable 9.5 MB
Shader Code 11 kB
Report 429 kB
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